Tactics Ogre the Knight of Lodis Game Boy Box Art
| Tactics Ogre: The Knight of Lodis | |
|---|---|
| |
| Programmer(due south) | Quest |
| Publisher(s) |
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| Designer(s) | Yuichi Murasawa |
| Composer(due south) | Hitoshi Sakimoto Masaharu Iwata |
| Platform(s) | Game Boy Advance |
| Release engagement(due south) |
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| Genre(southward) | Tactical role-playing game |
| Way(southward) | Single-player |
Tactics Ogre: The Knight of Lodis (タクティクスオウガ外伝 The Knight of Lodis Takutikusu Ōga Gaiden Za Naito obu Rōdhisu, lit. "Sidestory to Tactics Ogre: The Knight of Lodis") is a tactical RPG game adult by Quest. It was originally released past Nintendo in Japan in 2001 on the Game Boy Advance, then later released by Atlus in N America in 2002.
In the chronology of the series, Knight of Lodis is a straight prequel to Tactics Ogre: Allow United states of america Cling Together, set exactly 23 years before the events of said game. It also predates the earliest game in the Ogre Boxing Saga, Ogre Battle: The March of the Black Queen.
Story
Ovis is an island nation brutally oppressed by the Lodis empire. Alphonse Loeher is a knight in Rictor Lasanti's armed forces unit, the Order of the Sacred Flame, and he is sent to Ovis. When he is afterwards separated from the main forces, he meets Eleanor Olato and Ivanna Batraal, two locals from whom he eventually learns the truth virtually the horrific events taking place in Ovis.
Diverse circumstances pb Alphonse to split up from Rictor's primary unit of measurement. Every bit the plot unfolds, Alphonse begins to question the actions and motives of Rictor. He then begins his search for answers, starting with Ivanna's uncle, the sinister regent Naris Batraal, and the sacred spear, Longicolnis, which is the just instrument that can pierce the skin of the fallen angel, Shaher. It is later revealed that Rictor initially knew about the sacred spear and wanted to obtain information technology for the Lodis empire. Nigh halfway through the game, the thespian is presented with two choices, one of which eventually leads to his falling out with Rictor. At this betoken, the player'southward choice volition significantly touch on all plot elements that follow.
There are 5 possible endings in the game (the Game Over scenario, which is gained by losing to the final dominate, is also counted). The "A+" catastrophe sequence features one boosted scene which details Lans Tartare'south by, in addition to the entire "A" ending sequence. To view the A+ ending, several weather must be met, including completing the game in under 25 hours. The exact ending sequence with which the game presents the actor depends on, among other things, the meaning option that the player has made halfway through the game and Eleanor's presence in the final battle. In item, the "D" ending excludes Eleanor altogether.
Characters
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- Alphonse Loeher
- The protagonist. A young knight from the Felis region of Lodis, assigned to the Club of the Sacred Flame. He leaves Lodis with his friend and commander, Rictor Lasanti, for the isle of Ovis.
- Eleanor Olato
- A young, orphaned girl living at a church building on Solea beach. She finds Alphonse washed upwards on the shore and saves his life. Alphonse later returns to her to gain information on mermaids. He would later on save her life from northern troops, who likewise had come for information on the mermaids. She accompanies him from then on, and the two get lovers.
- Cybil Alinda
- A agent of the Paw of the Pope, an organization that wishes to return political power to the Pope of Lodis. She saves Alphonse's life at Formido, and contracts his services for her crusade later that. Later his debt is repaid, he chooses to continue serving the Hand.
- Rictor Lasanti
- The son of the Duke of Felis and a friend of Alphonse'southward. He is sent to Ovis under the guise of solving it's political turmoil, when in reality it is a power play past his father.
- Naris Batraal
- Lord of Ranaculus, the northern region of Ovis. The public is in the nighttime most his true evil nature and his assassination of the previous Lord of Ovis, his brother. Allies himself with Rictor while plotting against him.
Run into category below for more characters.
Game Information
| Game Content | Game Features | Articles |
|---|---|---|
| Characters | Classes | Weapons |
| Locations | Races | Armor |
| Orders | Alignment | Items |
| Gods | Elements | Spells |
| Nations | Quest Way | Skills |
| Lore | Grooming Way | Emblems |
| Versus Fashion | Gallery | |
| Endings |
Gameplay
The Knight of Lodis takes after many of the same characteristics as its sequel. It offers a strategic field-and-class based combat system. Although the player starts with a meager army of but six units (with the classes of those units being determined past questions the player answers in the beginning of the game), the ground forces can later blossom to as many as thirty-two.
Each character is unique, being determined by several things: material statistics, of which at that place are only three, strength, intelligence, and agility; alignment, ranging from chaotic to lawful; and element, based on the four classical elements. Characters tin besides earn emblems, certificates given after performing a specific feat or reaching a sure checkpoint. These emblems sometimes have no upshot, often change character statistics, some have a negative effect, and a few are required to advance to certain classes. The game's playable units are divided into several categories; humans, demi-humans, dragons, beasts, the undead, transcended beings and denizens of the netherworld. The human course is the simply category with interchangeable jobs, with each class being marked by a required, or multiple required statistics, and often an keepsake. Some classes can but be unlocked by a certain sex, while other classes are reserved only for certain special characters.
Demi-humans, non-humans, and the undead cannot modify classes. Although all categories of units in the game tin can be persuaded in boxing, the undead solitary cannot be bought. Instead, undead units are created by using a sure spell on deceased units. Dragons change classes in a unique way: after reaching several checkpoints in statistics, a dragon volition instantly upgrade into a sure new class, with the class being determined by the dragon'southward alignment. Once a dragon has upgraded, altering its alignment volition automatically modify its class.
Afterward customization of the player'southward political party, the group of units (of which the max limit on whatsoever story-based level is viii, with quest-based levels having a restriction of five) engage in combat.
Battle takes identify on a big, console-based playing field. The area is composed of terrain types and various top levels, making movement a critical gene. There are several movement types, ranging from unproblematic walking to airborne flying. A graphic symbol's movement type is determined by the class of that unit, as well as various special equipment which can change movement type. Terrain levels range from bones clay and grass, to water (in varying depths and types), to untraversable terrain, such equally lava or blank space.
In actual combat, in that location are as well many variations. Elementary melee gainsay can be performed, either barehanded or with single-ranged weapons, to adjacent panels. This means the attacking unit must be directly next to the target, making mobility a critical power. Some weapons offer different attack ranges, such as the 2-paneled pierce set on of spear and lance weaponry, to the two-paneled selective assail range of the whip.
Ranged attacks crave the employ of either a bow weapon, or a special ability. With such accent on movement, ranged attacks are a certain advantage, as units tin be far away from opponents, offering possible immunity to counterattack. Abilities crave the apply of either S.P. or M.P., which both regenerate at a charge per unit of x per player phase, and vary in bear upon sizes (panels).
When all units belonging to a specific forcefulness are exhausted, having performed their restrictive 1 action per phase (which includes both motility and power usage, from attacks to items), the game changes to the opposing role player's phase, and back and forth until certain victory weather condition have been met by one player, such as destroying all opposing units.
Reception
Famitsu magazine scored the game 34 out of 40 on release, and GameSpot.com gave the game their Game Boy Accelerate RPG of the Year honour in 2002.
As of July 2016, holds a iv.05 / 5 user rating at GameFaqs.com.
Trivia
- Since the maps to recruit Elrik and Euphaire open upwards at the same time, information technology's possible to recruit them in whatsoever order; the game will respond to each scenario appropriately. In a similar vein, Saia and Lobelia will reply if you lot recruited the other before going later on them, but unlike the former two they are mutually exclusive.
- Along with Ogre Battle 64: Person of Lordly Quotient, this game was made later on original writer and manager Yasumi Matsuno left Quest.
- The Knight of Lodis and Fable of Ogre Battle Gaiden: Prince of Zenobia are the only games in the series not to take been published for an alternate panel or gotten renewed distribution (either through the Nintendo Virtual Console or a remake).
- This is the but title in the series where demi-humans, in this case the mermaids, play a fundamental function in the story (not counting individual characters like Canopus and Iuria).
- The game's box-fine art features the Longicolnis and Eleanor's Pearl Necklace, both equippable weapons of importance in the story.
- The final original game in the series, and the starting time to characteristic a Lodissian protagonist, usually reserved for adversary characters.
External Links
- Tactics Ogre: The Knight of Lodis Fansite
- Tactics Ogre: The Knight of Lodis at MobyGames
- Every Ending and Variations at VGMuseum
Source: https://ogrebattlesaga.fandom.com/wiki/Tactics_Ogre:_The_Knight_of_Lodis
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